War in Yrack
A War All The Time Campaign
Players Information
RULES
The idea
of this campaign is to get WATT players to actually play.
Game
Turns:
- Game turns will be of
approximately two months duration, probably shorter for the first few
turns as the territories are established.
- Games will be played at WATT
organized game days when we can get together and individual games will
need to be played as well.
Players:
- Players can choose to be a
Primary or a Secondary, depending upon their time constraints.
- A Primary player will run
their own army for as many turns as they are able, with the hope that they
are available for a game every two months (one turn).
- A Secondary player will be
called upon to play when a Primary player cannot make time available for their
game this turn. At WATT game days Secondary players will be allocated
games.
Yrack:
- The Campaign will be played
across the Yrack sector of the galaxy. Within this sector there is two
types of territory, empty space (may not be that empty) and planetary
systems.
- Planetary systems are known
by their single, inhabitable, conquestable planet, there are over 50
planets in the system. All beautifully detailed by head scribe, Kano.
- Each planet has several
qualities; Name and History, Type, Terrain, Population, Reinforcements,
Weapons of Mass Destruction, and Occupied by.
- Planets are worth Campaign
points.
Your
Army:
There
are two army lists per player, a Master list and a Game list.
- To begin the Campaign
players choose an army of 4000 points, this is known as your Master List,
when you are writing your Game list you must choose
characters/units/vehicles from your Master list.
- The Master list does not
have to conform to any mission/detachment format BUT you will be playing
games with armies that will have to fit normal detachment rules.
- You will not need the
4000pts of miniatures, only the miniatures for the army you field.
e.g. Your Master list can have three
Whirlwinds but if you only own one you can only field that one.
- Units and vehicles are
counted at base cost value in your Master List, but upgrades must be
counted in your Game list. The exception is skills and Chaos Marks, if you
want a squad with skills or marks you must pay for it on the Master list.
e.g. Master List Ð 10 Blood Claws @ 14pts ea
= 140 points, Game List - 10 Blood Claws @ 14pts ea = 140 points plus two powerfists @ 12pts ea, ten
meltabombs @ 4pts ea = Total squad
cost 204 points.
- Characters must include
upgrades and wargear on the Master List, this is considered their personal
equipment, not from the armoury. This does not stop them getting more
equipment as the campaign continues, up to the maximum allowed by the army
list.
- In the Master list transport
vehicles are purchased separately from squads. They must be assigned to a
squad as normal in your Game List.
e.g. My Khorne Berserker army Master list
may have 10 Rhinos and a Land Raider in the garage, to be assigned as necessary
(can you visualize the quartermaster trying to get a Berserker to sign for
receiving a Rhino).
- When a unit is damaged or
destroyed in a game models and points must be removed from your Master
list.
- Unit/Vehicle destruction
follows standard Victory point conditions.
If you lose less than 50% of a squad, or a
vehicle is mobile and has weapons intact, it is considered unharmed at the end
of the game.
50% casualties or damaged vehicle (immobile
or weapon destroyed) you have lost half the points value of that squad/vehicle.
100% casualties, falling back at end of game
or destroyed (immobile and no weapons) you have lost the total points value of
that squad/vehicle.
e.g. For a ten man squad, you lose four in
the game, less than 50%, their mates patch them up with band-aids and they all
walk away fine, no change to your Master list. If you lose six, 50% or more but
less than 100%, then only one survives the band-aid treatment and five (50%)
walk away, If you lose the lot, 100%, then no-one can apply the band-aids and
they all die.
- If a squad is reduced to
less than the minimum number of models, as noted in their Codex, it
remains on the Master List, but that squad cannot be fielded in a Game
list.
e.g. A six-man squad of NoiseMarines loses
50% in a game, that squad is now a three-man squad, it cannot be fielded as it
is below 5 models.
- The Master list can be built
back up to a maximum of 4000pts by using reinforcements from the planets
you control.
- Planetary populations will
reinforce specific sections of the army list
e.g. Forge Worlds reinforce Heavy Support,
Hive Cities reinforce Troops.
- Planetary populations will
reinforce only a certain number of points.
- The average reinforcement
points across the 50 planets of the Yrack sector:
38% of points are allocated to Troops with
an average per planet of 200pts.
24% of points are allocated to Heavy with an
average per planet of 140pts.
22% of points are allocated to F.Att with an
average per planet of 130pts.
16% of points are allocated to Elite with an
average per planet of 100pts.
HQ can be reinforced from any category at
twice normal points cost, i.e. 200pts of Troops gets you 100pts of HQ.
Weapons
of Mass Destruction (WoMD):
- Spread across the Yrack
system are several WoMD.
- When you claim a planet that
holds a WoMD you will be given the description of that WoMD and can use it
in games.
- WoMD are worth Campaign
Points.
Start of
the Game:
- Each Primary player will be
allocated a random Territory to start from.
- These Territories will be
known as the Home Territory for that player.
- Home Territories will be
specific distances from each other to ensure a reasonable ÒTerritory grabÓ
before hostilities commence.
- Each Primary player will
receive a portion of the map of the Yrack system detailing the territories
adjacent to their home territory.
Turn
Sequence:
Each turn a player may:
- Scan an adjacent territory
for information on one of its qualities, your choice of which one - Name
and History, Type, Terrain, Population, Reinforcements, WoMD, and Occupied
by.
Inquisitor HeisenbergÕs Uncertainty
Principle: A
territory can only be scanned once by a player, so an individual can only find
out one quality of a planet by scanning.
- Move one Territory. This
Territory must be adjacent to a currently owned territory. If the
Territory moved to is currently occupied by another player, or there is a
planetary defense force, a game of 40K ensues.
EXCEPTION Ð Empty space - the attacker always wins, but
no points are lost from either side.
- Calculate losses from game
and remove from list.
e.g. So maybe I lose one Rhino, damage
another, lose a full squad of Berserkers and half a squad of Possessed, take
them off the list.
- Add up reinforcement points
from occupied territories, use reinforcement points to repair vehicles,
add to damaged units, get new units.
e.g. In the above example to replace these
losses I need 50 points for the destroyed Rhino and 25 points for the damaged
one which can come from any section (Elites, Troops, etc), 176 points to
replace the Berserkers (8x14+8x5 Mark of Khorne+8x3 Furious charge = 176) from
Troops, 128 points to replace the possessed (8x22+8x5 Mark+8x5 Talons= 256/2 for
50% casualties = 128) from Elite.
If you have two 10-man squads of the same
type (incl. Skills + Marks) reduced to 50% then the remainder may combine to
form a single, new 10-man squad.
- Reinforcement points can be
used to buy new characters/units/vehicles not listed in your original
Master list.
- The minimum squad size that
can be purchased is the minimum number of models that can be fielded as
per appropriate Codex.
- Any reinforcement points
left over are lost, so it is worth buying a squad with minimum number of
models and adding to it later to use up points.
Games:
- Points values of games will
be determined by the players involved but may be limited by points
available to players from their Master list.
e.g. If youÕve been on a losing streak and
your Master list is down to 1100 points then you can only field 1100 points in
your next Game list.
- Each planet has unique
terrain, the Campaign Gods will advise you of the terrain to fight over.
- The Mission will be
determined by the Campaign Gods, choose your Master List wisely as we will
attempt to play as varied missions as possible.
- The terrain of the Planet
will determine the board set-up and the rules used. The rules variants
are: Standard, Jungle, and CityFight.
- Game Lists must be drawn
from available units in the Players Master list.
- Each Army gets a
Free-of-Charge Army Banner (could everyone please model a banner for their
army). The banner cannot be carried by an independent character, though it
may be in their retinue. Other types that can carry the banner are Elites,
and Troops.
- The banner is assigned to a
unit at the start of the battle.
- Army Banners confer +1 to
resolution of Hand to Hand combats.
- An opposing force can take
the Army Banner if they destroy the squad holding it in HtH. If the squad
is destroyed by any other means the banner is lost.
- Units winning a Banner must
hold it for the rest of the battle, but they may lose it in HtH as well, a
Banner may pass back and forth several times.
- If you have the enemies
Banner at the end of the game it is placed back at your home territory as
a symbol of your victories, Players must keep track of Army banners won
and lost. You donÕt bring Banners won to the next game, but you do bring
your own even if you lost it last game (someone sewed a new one for you).
- Army banners are worth
Campaign points.
- Weapons of Mass Destruction
are treated like Army Banners but they can not be destroyed (exceptions
may occur). If a model with a WoMD is killed, place the model on its side.
Any model may move to the prostrate figure and take the WoMD by spending
the Assault phase next to the figure and not engaged in HtH. If the model
taking the WoMD is a character then that character may be able to use the
WoMD immediately, as long as they fulfill the requirements of the WoMD
use. If the model taking the WoMD is a grunt then they may pass the WoMD
to a character if in base contact for an assault phase and not in HtH
combat.
Extra
Stuff:
Alliances:
- Only players with compatible
forces can form alliances.
- Reinforcement points may be
exchanged between allies at double normal costs.
- Allies may share map
information.
Bonuses:
- Not all Planets have WoMD,
but they may have other bonuses.
Lines of
Supply:
- If a player has a long chain
of territories and that chain is broken then if his army last fought past
the break in the chain (away from Home Territory) then the player has only
what is left after the last battle and any reinforcements available from
Planets also in the isolated territories (past the break in the chain).