War in Yrack

A War All The Time Campaign

Players Information

RULES

The idea of this campaign is to get WATT players to actually play.

Game Turns:

Players:

Yrack:

 


Your Army:

There are two army lists per player, a Master list and a Game list.

e.g. Your Master list can have three Whirlwinds but if you only own one you can only field that one.

e.g. Master List Ð 10 Blood Claws @ 14pts ea = 140 points, Game List - 10 Blood Claws @ 14pts ea = 140 points plus two powerfists @ 12pts ea, ten meltabombs @ 4pts ea  = Total squad cost 204 points.

e.g. My Khorne Berserker army Master list may have 10 Rhinos and a Land Raider in the garage, to be assigned as necessary (can you visualize the quartermaster trying to get a Berserker to sign for receiving a Rhino).

If you lose less than 50% of a squad, or a vehicle is mobile and has weapons intact, it is considered unharmed at the end of the game.

50% casualties or damaged vehicle (immobile or weapon destroyed) you have lost half the points value of that squad/vehicle.

100% casualties, falling back at end of game or destroyed (immobile and no weapons) you have lost the total points value of that squad/vehicle.

e.g. For a ten man squad, you lose four in the game, less than 50%, their mates patch them up with band-aids and they all walk away fine, no change to your Master list. If you lose six, 50% or more but less than 100%, then only one survives the band-aid treatment and five (50%) walk away, If you lose the lot, 100%, then no-one can apply the band-aids and they all die.

e.g. A six-man squad of NoiseMarines loses 50% in a game, that squad is now a three-man squad, it cannot be fielded as it is below 5 models.

e.g. Forge Worlds reinforce Heavy Support, Hive Cities reinforce Troops.

38% of points are allocated to Troops with an average per planet of 200pts.

24% of points are allocated to Heavy with an average per planet of 140pts.

22% of points are allocated to F.Att with an average per planet of 130pts.

16% of points are allocated to Elite with an average per planet of 100pts.

HQ can be reinforced from any category at twice normal points cost, i.e. 200pts of Troops gets you 100pts of HQ.

 

Weapons of Mass Destruction (WoMD):

 

Start of the Game:

 

Turn Sequence:

Each turn a player may:

Inquisitor HeisenbergÕs Uncertainty Principle: A territory can only be scanned once by a player, so an individual can only find out one quality of a planet by scanning.

EXCEPTION Ð Empty space - the attacker always wins, but no points are lost from either side.

e.g. So maybe I lose one Rhino, damage another, lose a full squad of Berserkers and half a squad of Possessed, take them off the list.

e.g. In the above example to replace these losses I need 50 points for the destroyed Rhino and 25 points for the damaged one which can come from any section (Elites, Troops, etc), 176 points to replace the Berserkers (8x14+8x5 Mark of Khorne+8x3 Furious charge = 176) from Troops, 128 points to replace the possessed (8x22+8x5 Mark+8x5 Talons= 256/2 for 50% casualties = 128) from Elite.

If you have two 10-man squads of the same type (incl. Skills + Marks) reduced to 50% then the remainder may combine to form a single, new 10-man squad.

 

 

Games:

e.g. If youÕve been on a losing streak and your Master list is down to 1100 points then you can only field 1100 points in your next Game list.

 

Extra Stuff:

Alliances:

Bonuses:

Lines of Supply: